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0
votes
Active

Buttons in EditorWindows do not accept click events when created using I...

IMGUI Controls

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Apr 09, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached "IN-137804_unity-imguicontainer-beginarea-bug.zip" project2. At the top of the Editor window, ... Read more

0
votes
Won't Fix

"Cannot find a world to execute the query" error is thrown when exiting ...

Core Runtime

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Apr 09, 2026

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Version/s: 6000.0.73f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Steps to reproduce:1. Create new Unity project2. Install Entities package via Package Manager3. Open Entities Hierarchy window (Wind... Read more

0
votes
Fix In Review

Graphics API cannot be changed after switching to UWP build profile when...

Universal Windows Platform

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Apr 09, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Steps to reproduce: Create and open a new project Open Player Settings and change the Graphics API to Vulkan, restart the Editor Ope... Read more

2
votes
Active

Error OpenXR:Meta ERROR_PACKAGE_UNTRUSTED(-10035) is thrown when buildin...

Unity OpenXR: Meta

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Apr 09, 2026

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Version/s: 2.5.0

How to reproduce:1.Open the "IN-138265" project2.In Build Settings window, switch platform to Android3.Build to a device Actual resu... Read more

0
votes
Active

Left-facing foldout arrow is shown after the label when Graph Toolkit va...

Graph Toolkit

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Apr 09, 2026

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Version/s: 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Steps to reproduce: Create a new URP project Open any graph or the attached "Sample Graph.cs" Add any variable to the Blackboard Obs... Read more

0
votes
Won't Fix

The Editor crashes when saving a custom package’s manifest with a name t...

Packman

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Apr 09, 2026

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Version/s: 6000.4.3f1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more

0
votes
Active

Player crash on when calling mesh.SetSubMeshes on a non-readable mesh

Mesh

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Apr 09, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a2

How to reproduce:1. Open the attached “IN-139100” project2. Navigate to File > Build and Run3. In the upper left corner, click on... Read more

0
votes
Won't Fix

Unable to select the default "PostProcessData" when another Post Process...

SRP Settings

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Apr 10, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Steps to reproduce: Create and open a new URP 3D template Create a new Create > Rendering > URP Post-Process Data (named "Cust... Read more

0
votes
Won't Fix

The default "PostProcessData" is assigned to an URP Asset regardless of ...

SRP Settings

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Apr 10, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Steps to reproduce: Create and open a new URP 3D template Create a new Create > Rendering > URP Post-Process Data (named "Cust... Read more

0
votes
Active

White line visual artifacts are present in a Painter2D Gradient when the...

UI Toolkit Graphics

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Apr 10, 2026

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Version/s: 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2

How to reproduce:1. Open the attached “IN-138233“ project2. Open the “SampleScene“ scene3. Set the Game view resolution to 4k UHD an... Read more

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