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Fixed

Fixed in 6000.6.0a5

Votes

0

Found in

6000.0.72f1

6000.3.13f1

6000.4.3f1

6000.5.0b4

6000.6.0a2

Issue ID

UUM-139413

Regression

No

Graphics API cannot be changed after switching to UWP build profile when Graphics API is set to an unsupported-by-UWP Graphics API beforehand

Steps to reproduce:

  1. Create and open a new project
  2. Open Player Settings and change the Graphics API to Vulkan, restart the Editor
  3. Open Build Profiles and switch to the UWP build profile
  4. Observe the active Graphics API at the title bar of the Editor window (should be set to "<Vulkan>")
  5. Open Player Settings again
  6. Drag Direct3D11 or Direct3D12 on top to switch the Graphics API
  7. Observe the Editor

Actual results: Nothing happens

Expected results: The user is asked to restart the Editor to change the Graphics API

Reproducible with versions: 6000.0.0f1, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2

Not reproducible with versions: 

Can’t test with versions: 2023.1.0a1 (No UWP build profile until 6000.0 stream)

Tested on (OS): Windows 11 Pro (25H2)

Workaround:
1. Switch back to any other build profile
2. Switch to any Direct3D Graphics API
3. Switch to the UWP build profile again

Notes:

  • Reproducible with any other Graphics API except Direct3D11 and Direct3D12
  1. Resolution Note:

    Fixed in 6000.6.0a5

  2. Resolution Note (fix version 6000.6.0a5):

    Fixed in 6000.6.0a5

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