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Marking a prefab as dirty prevents updates to instances of the prefab
Steps to reproduce : - import the project attached - open the "Scene 2" - select the TestPrefab in the Hierarchy - go to Tools>Bug ... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project - create a canvas and an empty game object - add the Text Component to the game object ... Read more
winmd file is not included in generated Win Store Apps solution
Reproducible on 4.5 versions; When a .winmd file is in the Plugins/Metro folder Unity will not copy it over to the Visual Studio pr... Read more
GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight To repro: 1. Create a C# script with the following code: Code (CSharp): ... Read more
Windows Store Apps "build and run" doesn't work
Works fine on 4.5.1f2; Regression from 4.5.1f3. That includes 4.5.1p1, 4.5.1p2; Repro steps: 1. open new project in the editor; 2. ... Read more
"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note : Regression from 4.5. Read more
A disabled Button on a Panel that is set to Inactive will not show the d...
To reproduce this bug: 1. Open the project 2. Open DisableButtonScene 3. Play 4. Press 'Disable Button', which disables 'Button' sc... Read more
Send/BroadcastMessage fails with generics
Repro steps: 1) Open "XAMLUnityConnection.zip (2 MB)" project sent by user in email attachements. 2) Run this project in Unity. 3... Read more
Selecting a prefab in project view throws Array index is out
To reproduce: 1. Open attached project 2. Select Cloth prefab in project view Expected result: The prefab gets selected Actual resul... Read more
exluded resolution aspect ratios shown in linux screen selector
-e: see title -repro: --open player settings --uncheck several aspect ratios under "Resolution and Presentation" options --build fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object