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0
votes
Fixed

[Win]Crunched Cubemaps crash Editor and DX11 Standalone

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.1f1

-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more

1
votes
Duplicate

[Input] When a fullscreen non-native resolution is used for a standalone...

Deployment Management

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Jun 29, 2015

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Version/s: 5.1.1f1

To reproduce: 1.Create new project, import attached "repro" package. 2.Open and play "test" scene. 3.Notice in left-top corner - 3 G... Read more

2
votes
Duplicate

1 frame length animations don't play

Animation

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Jun 27, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Idle button 5. Select blacksmith model in projec... Read more

1
votes
Fixed
3
votes
Not Reproducible

[Undo][Redo] can't undo/redo changes made to long

Serialization

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Jun 26, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Select "LongData" asset 3. Change the value of "Long" 4. Undo (Ctrl+z) and notice t... Read more

0
votes
Duplicate

Error message when importing a custom package

Asset Import

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Jun 26, 2015

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Version/s: 5.2.0a4

How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more

0
votes
Fixed

[Mecanim] Typing a non-existent parameter name as transition condition i...

Animation

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Jun 26, 2015

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Version/s: 5.2.0a3

Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Enter play mode 4. Select "GameObject" in the Hierarchy window ... Read more

0
votes
By Design

[Shaders] Incorrect shader names (folders) for templates

Shaders

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Jun 26, 2015

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Version/s: 5.2.0a4

This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more

0
votes
Fixed

[Standalone] OSX Player built from the command line doesn't have the cor...

Deployment Management

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Jun 26, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more

1
votes
Fixed

[WebGL] Input.mouseScrollDelta has a way bigger range

WebGL

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Jun 26, 2015

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Version/s: 5.1.1p2

-e: on standalone it seems clamped to -2;2 while it is up to +-300 in webgl -repro: --open attached project --build & run standalon... Read more

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