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[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let GI bake 4. Switch to Lit clustering 5. Move around in scene view, try ... Read more
[tvOS] UnityEngine.Apple.TV is missing
Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name ... Read more
[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...
To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal). 2. Observe that it crashes with: "MTL... Read more
[Joint] Joint explodes if it's collider is activated when overlapping wi...
Steps to reproduce: 1. Open attached project 2. Open scene "explodingphysics" 3. Press Pause and then Play 4. Now go through each f... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps: 1) Import the package... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce: 1. Open attached project 2. Open testscene 3. Choose "No cascades" and switch to Hard shadows 4. Rotate camara around ... Read more
Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Cannot navigate with keyboard arrows through Assets folder when corrupte...
To reproduce: - Open attached project - In Project window click on any asset - Navigate through files with keyboard arrows - Notice ... Read more
[WebGL] Normal map handles light incorrectly if loaded from asset bundle
Steps to reproduce: 1. Open attached project "WebGLNormalMap.zip" 2. Open scene "Untitled" 3. In top menu, press "AssetBundles > Bu... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps: 1. Open attached project "PrefabNotLoaded" 2. Open scene "Demo" 3. Enter play mode 4. Observe the Console Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon