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MD becoming unresponsive on trying to open file with long string literal
-e: there is a long string (>1MB) in one of the project's files, trying to open that sends MD off the rails. --notepad++ and VS ope... Read more
Script Updater doesn't update API in inactive #if directives
Script Updater didn't replace iPhone.advertisingIdentifier inside nested #if directives. Read more
Source image doesn't render correctly when sprite is set to 1 unit per p...
To reproduce: 1. Open attached project 2. Open Scene 1 3. Notice that Source Image of UI Button doesn't render correctly Read more
WebGL build fails when using DoTween library
-e: see title, works in editor and standalone -repro: --open project --try to build the CompatibilityTest for WebGL --NOTICE build ... Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, not... Read more
Devices running Android L preview doesn't renders Chinese/Japanese fonts.
Preview versions of Android Lollipop were missing the Droid Sans Fallback font. This was later corrected by Google in the final vers... Read more
new error code changes not working in webplayer
-e: in 5.0a11 "WWW: Populate bytes and text on non-200 response" was added which works well in editor and standalone but not in the ... Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package 2. Open the scene 3. Build on WebGL 4. After building WWW object is not succe... Read more
[WP8] Korean keyboard is still in latin when entering a password
To reproduce: 1. Open attached project. It is the uGUI example scene 2. Build & Run the touch input scene for wp8 3. Make sure the p... Read more
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project 2. Select Cube 3. It has Rigidbody and script which sets isKinematic parameter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow