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[Skinning] Skinning broken on Mac since 5.4 (OpenGL issue?)
Character skinning is broken on MacOS 1. What happenedMost, if not all, characters with skinning (joints binded to mesh vertex) are ... Read more
[UWP] on D3D build type selecting UI input field console throws exceptio...
On UWP D3D project UI input field throws exceptions, touchscreen keyboard doesn't open. Reproducible on 5.3 Repro steps:1. open "uiI... Read more
ParticleSystem API. Rename Particle.lifetime to remainingLifetime
1. What happenedAs of now there's startLifetime and lifetime fields of Particle class. The later name is a bit confusing as it retur... Read more
ParticleSystem API should be consistent with using radians
1. What happenedParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees. 2. How we can... Read more
"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more
Crash in editor upon cancelling license management
Steps to reproduce:1. Launch Editor2. Go to Help > Manage License3. Click on Manual activation4. Click on Load license5. Close th... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps:1) Open ColliderFlip project and asd.scene2) Select linux object in the Hierarchy and notice the polygon collider in the... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
SceneManager.onSceneLoaded not called on the first frame when added in R...
Reproduction steps:1) Open project "LoadEventBug"2) Open scene "Demo"3) Play the scene.--- Note that "init" is logged to the console... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks.Reproduces on forward and deferred. Steps:1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument