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Player's setting DefaultIsFullScreen = false not working
1. Create new project. 2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled. ... Read more
Crash selecting Scripting Backend in standalone Player Settings
To reproduce: 1. Open editor 2. Open Player Settings 3. Selec PC, Mac & Linux tab 4. Click on Scripting Backend and select Mono2x ... Read more
When the size of the text is bigger than the height of the input field, ...
Steps to reproduce: 1. Open the attached project 2. Open 'First' scene 3. Notice that the height of the second Input Field is 28 pi... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv7 2. In Xcode Build Settings set Optimization level to 'Fastest/Smallest' 3. Deplo... Read more
OSX Standalone Player using -batchmode command line argument uses up abo...
How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to OSX Standalone 4. Run the standalone build with the... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e) Tue, 19 May 2015 13:49:17 GMT Branch: 5.1/release Repro: Create a plane. Create an area light. Make... Read more
[WP8][UNET] Wrong IP error when connecting to local game
To reproduce: 1. Open attached project 2. Open title scene 3. Select manager in the hierarchy window, modify Network Address, change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime