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Too little validation messages in the "WebAssembly Language Features" Me...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
Project Settings Search Highlights misaligned when using Bitmap Text Ren...
Steps to reproduce: Open any Project Open up the Preferences Window's General Tab Set "Editor Default Text Rendering Mode" to "Bitma... Read more
Crash on Transform::RebuildTransformHierarchy when saving Scene after ex...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/EngravingAnimation.unity” Scene3. Enter the Pla... Read more
Crash on GetGeometryHolderFromCollider when trying to inspect the "targe...
How to reproduce:1. Extract and open the attached “IN-132815.zip“ project2. Open the Assets/Scene/SampleScene.unity scene3. Open the... Read more
Player crash when switching focus in Exclusive Fullscreen mode with Dire...
How to reproduce:1. Open the attached “IN-133418.zip” project2. Ensure Fullscreen mode is set as “Exclusive Fullscreen” in Player se... Read more
"Custorm" typo is written in Asepct Ratio Dropdown when a custom value i...
How to reproduce: Create and open a new project Create and open a new UI Document in the Project tab Drag a Visual Element into the ... Read more
Variant Family window UI issues when Prefab title is long
Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more
"WebGL Template" icons disappear when building the project with the Proj...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
“Scan” and “Convert Assets” buttons to shrink instead of retaining their...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Render Pipeline Converter window3. Dock it next to... Read more
Longer material name is cut off in Render Pipeline Converter window
Steps to reproduce:1. Create new Unity project using Built-in 3D Template2. In Project window create a Material and name it “NewMate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format