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Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a m...
How to reproduce:1. Open the attached “IN-133807” project2. Open the “test” scene3. Enter Play mode4. Observe the crash Reproducible... Read more
Hierarchy dropdown buttons cut off Layer and Tag names instead of trunca...
Steps to reproduce:1. Create new Unity project2. Right-click on the header of the Hierarchy Window3. Enable Layer Column4. Create a ... Read more
Items listed in the "Project Settings" and "Packages" sections are poorl...
Steps to reproduce: Create a new project Set Unity theme to "Light" Window > Analysis > Project Auditor Press the “Install rul... Read more
[GTK] Performing Undo after a Node was created as part of a Wire connect...
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Left-Click and Hold on the Wire connected to the OutT... Read more
Typing numbers in Matrix node’s numeric fields stretches Node
Steps to reproduce:1. Create new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
Highlights persist throughout Options Panels in the Rendering Debugger W...
Steps to reproduce: Create any Project Open the Rendering Debugger Window (Window > Analysis > Rendering Debugger) In the Mate... Read more
Face Normal Node is broken when added in Shader Graph Workspace
Steps to reproduce:1. Create new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more
Shadow rendering artifacts visible in the Scene view when adding “Eye” S...
Steps to reproduce:1. Create new Unity project2. Open Shader Graph Templates window (Project window > Create > Shader Graph &g... Read more
Hierarchy V2 Tag column stays "Untagged"/does not change for multi-selec...
Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -&g... Read more
ShaderGraph Swizzle nodes produce different results when the mask value ...
How to reproduce:1. Create a new project2. Create a Lit Shader Graph (Create → Shader Graph → Lit Shader Graph)3. Open the created S... Read more
All about bugs
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Latest issues
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