Search Issue Tracker
Fixed
Fixed in 6000.4.0b11, 6000.5.0a8, 6000.6.0a1
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134189
Regression
No
Face Normal Node is broken when added in Shader Graph Workspace
Steps to reproduce:
1. Create new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> URP -> Lit Shader Graph
3. Open the Shader Graph, Create Node -> Face Normal (Geometry)
4. Observe the Node
Actual results: Face Normal Node UI is broken compared to other Input > Geometry Notes available
Expected results: Face Normal Node UI is shown correct and identical to other available Input > Geometry Notes
Reproducible with versions: 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Can’t test with versions: 6000.0.66f2 (Node is not available)
Tested on (OS): macOS Silicon Tagoe 26.2 (M1)
Notes:
- Space drop-down is cut off, extra space available in preview window, “Space” label section color is not correct compared to other available Geometry Nodes (for example: Bitangent Vector)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11