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Fixed in 6000.4.0b8
Fixed in 6000.5.0a7
Votes
0
Found in
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-133063
Regression
Yes
ShaderGraph Swizzle nodes produce different results when the mask value uses different letter casing
How to reproduce:
1. Create a new project
2. Create a Lit Shader Graph (Create → Shader Graph → Lit Shader Graph)
3. Open the created Shader Graph
4. Add a “UV” node
5. Add two “Swizzle” nodes
6. Connect both nodes to the “UV” node
7. Set the “Swizzle” nodes' mask values to “XY” on one and “xy” on the other
8. Observe the Shader Graph
Actual result: The swizzle with the mask value of “XY” is black
Expected result: Both swizzles produce the same results
Reproducible with: 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible with: 6000.0.65f1, 6000.5.0a3
Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.4.0b8):
Fixed in: 6000.4.0b8
Resolution Note (fix version 6000.5.0a7):
Fixed in: 6000.4.0b8