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Fixed in 6000.4.0b8

Fixed in 6000.5.0a7

Votes

0

Found in

6000.3.4f1

6000.4.0b4

6000.5.0a4

Issue ID

UUM-133063

Regression

Yes

ShaderGraph Swizzle nodes produce different results when the mask value uses different letter casing

ShaderGraph

-

How to reproduce:
1. Create a new project
2. Create a Lit Shader Graph (Create → Shader Graph → Lit Shader Graph)
3. Open the created Shader Graph
4. Add a “UV” node
5. Add two “Swizzle” nodes
6. Connect both nodes to the “UV” node
7. Set the “Swizzle” nodes' mask values to “XY” on one and “xy” on the other
8. Observe the Shader Graph

Actual result: The swizzle with the mask value of “XY” is black
Expected result: Both swizzles produce the same results

Reproducible with: 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible with: 6000.0.65f1, 6000.5.0a3

Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.4.0b8):

    Fixed in: 6000.4.0b8

  2. Resolution Note (fix version 6000.5.0a7):

    Fixed in: 6000.4.0b8

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