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Rich text inside a UI.Text object sets the font size to 13 if the text i...
To reproduce: 1. Open attached project 2. Open example scene Notice that rich text inside a UI.Text object sets the font size to ... Read more
IMGUI Labels wrap improperly when styled bold and beside a flexiblespace
When rendering an IMGUI GUILayout.Label inside a horizontal layout containing a FlexibleSpace, if a style is applied to the Label wh... Read more
profiler doesn't connect when you connect by ip by typing "localhost"
profiler doesn't connect when you connect by ip but type in "localhost" (it does connect with 127.0.0.1) To reproduce: 1. Open unit... Read more
Impossible to move few Animation Events at once on timeline of animation...
How to reproduce: 1. Open the attached project"AnimationEvent" 2. Open "test" scene (which has Empty GameObject, created Animation w... Read more
Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy... Read more
GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice th... Read more
Webplayer resizing broken on OSX when using Firefox and relative contain...
To Reproduce: 1. Open index.html from the attached build (or any other build) using Firefox on OSX. 2. Try resizing the window, obs... Read more
Text from one text object renders inside other one
To reproduce this bug: 1. Open the 'renderBug' project 2. The project has two text fields, one under another 3. Observe the scene 4... Read more
Game crashes in iOS when trying to access null object
When accessing a null object in a try/catch block, iOS app crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes