Search Issue Tracker
[Camera] "Don't Clear" flags stop displaying game view when resizing sin...
Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Resize Game screen see attached gif "Game.gif" Notice... Read more
[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...
Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch the exe with -force-d3d12 -... Read more
[DX11] UI flickering/distortion when using multi core
Steps to repro: 1. Download this build: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch with -force-d3d11 -force-gfx-job... Read more
[Editor][Icons] Material's preview and icon aren't displayed
Steps to reproduce: 1. Open Unity;2. Create new project;3. In the 'Project' tab right mouse click -> Create -> Material;4. Cli... Read more
[iOS]Crash in UnityGFXDeviceWorker on startup
1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54").2. Observe that the app crashes on startup with back... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In scene view, slowly zoom in on "Cube" object4. Notice that som... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.2. Click 'Authenticate' button to l... Read more
[RealtimeReflectionProbes] Building scene which has realtime reflection ...
Steps to reproduce: 1. Open attached project "767560.zip"2. Open scene "Assets/Scenes/repro"3. Build it4. Unity hangs or crahes if u... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS