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Properties of the SceneManagement.Scene object become null after calling...
Steps to reproduce: 1. Open attached project 2. Open scene "scene01" 3. Open script "SceneObjectTest.cs" 4. Notice that it gets Sce... Read more
Changes made to LightmapEditorSettings are not marking active scene as d...
Steps to reproduce: 1. Open attached project 2. Open scene main 3. In Lighting tab, notice that Baked Resolution is 50 4. In top me... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce: 1) open users attached project 2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' ... Read more
[UI]In full screen mode, UI scales to native resolution instead of selec...
Reproduction steps: 1) Open users project and build it and launch for Pc. 2) Select resolution other that your monitors native and m... Read more
[AW] "k" hotkey makes an annoying "beep" sound
Use the "k" hotkey to create keys on a property in the AW... every time "k" is used, an annoying "beep" sound is played, as if I hit... Read more
[AW] Right-click Remove Properties only removes 1 property
Deleting/Removing multiple properties from the AW property list only works with the keyboard Delete key. Right-click Remove Properti... Read more
[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let it bake 4. Open clustering view 5. Crash in RenderNodeQueue::Cleanup o... Read more
Image causes crash when changing GraphicsAPI in VR sample project
Repro steps: 1) Open my attached project and Flyer scene in it 2) Enable the bottom Background element in Hierarchy window 3) Switch... Read more
[MeshFilter] Crash in GrayscaleFilterEffect::RenderGrayscaleFade when ch...
To reproduce: 1. Create a cube 2. Change Mesh filter mesh from Cube to None 3. Crash in GrayscaleFilterEffect::RenderGrayscaleFade ... Read more
Crash when replacing prefabs with ALT button pressed
Repro steps: 1) Open the project and any scene in it 2) Select any Prefab 3) Hold ALT key and drag it on any object in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon