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Handles.GUI block inside OnDrawGizmos has incorrect clip space when the ...
Reproduction steps:1. Open the attached “Gizmo offseting.zip”2. Enter the “SampleScene”3. Observe the “Hello!” text in the Scene vie... Read more
GameObject with Spline Animate Component gets rotated 90 degrees when ex...
Reproduction steps:1. Open the attached “Spline.zip” project2. Open the “SampleScene”3. In the Hierarchy click on the "Target" GameO... Read more
TwoPaneSplitView style layout is invisible when used in a Custom Editor
Reproduction steps:1. Open the attached “Two Pane Splitter.zip” project2. Open the “New My Scriptable Object.asset” in the Assets fo... Read more
Paintable area is offset from the mesh when editing Cloth Constraints
How to reproduce:1. Open the attached "cloth_issue" project2. Open The "SampleScene" and select the "dress" GameObject in the Hierar... Read more
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps:1. Create a new 3D Core Template project2. Open the Build Settings (File > Build Settings…)3. Make sure that t... Read more
Crash in .GUIView:get_vSyncEnabled_Injected when moving Scene window to ...
Repro steps: start a new project with the latest 2023.3 - I used the 3D URP Core Template ensure you have a second screen enter play... Read more
Build Profile - Inspector: Longer build profile titles misses ellipses i...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
Build Profiles - Add Build Profile: Section grows/becomes bigger accordi...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform from the list Click the "Add Build Pro... Read more
Build Profile list is showing the size collection field when it shouldn't
How to reproduce: Open the Build Profiles window and add a custom build profile. The window will show a size property that allows to... Read more
[URP][TAA?] Motion vectors cause GameObject flickering when in the Play ...
Reproduction steps:1. Open the attached “Flickering.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the “Cube”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor