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No Diffusion Profiles available when adding a new Profile after resettin...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more
Query() skips nested elements when UXML template has content-container="...
How to reproduce:1. Open the "IN-136542" project2. In the Hierarchy window, create a new GameObject3. Select the GameObject4. In the... Read more
Glyph Adjustment Table is modified when using an existing TMP Font Atlas...
How to reproduce:1. Open the attached “IN-137132“ project2. In the Project window, open the “Original” folder (Assets > Fonts >... Read more
AccessibilityHierarchy throws an exception when Node ID reaches int.MaxV...
How to reproduce:1. Open the attached “IN-136066” project2. Open the scene “SampleScene”3. Enter Play mode4. Wait for Node ID range ... Read more
IVariable.Value allocates 20 B to the Garbage Collector when setting the...
How to reproduce:1. Open the “IVariableGcRepro.zip“ project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4... Read more
1 KB or more of GC is allocated when Debug logging
How to reproduce:1. Open the "DebugGCAlloc.zip" project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4. En... Read more
Shadows disappear abruptly when moving the camera away from the GameObje...
Reproduction steps: 1. Open the attached project “ReproProject”2. Open the scene “OutdoorsScene“3. In the Scene View, navigate the V... Read more
[HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in...
Steps to reproduce:1. Open the attached project "HDRP-SSR_Repro-6000.0.62.zip"2. Connect Meta Quest 2/3/3S to Meta Link3. Open the "... Read more
Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.I...
Reproduction steps:1. Open the attached ““IN-136202” project2. Open the “Login” Scene (Scenes/GameName/Login/Login.unity)3. Open Mul... Read more
Installing the HDRP Water Samples doesn't notify the user to enable the ...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS