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Deserialized byte array inside of a struct is invalid when accessed thro...
How to reproduce:1. Open the attached project “IN-137880”2. Open the “ReproScene”3. In the Hierarchy, select the “ObjectWithGuid (Se... Read more
[LinuxEditor] EditorWindow.mouseOverWindow doesn't update when picking t...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> IMGUI Debugger3. Click and hold "Pick Style" and ... Read more
Virtual Texturing documentation button is oversized and not consistent w...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Target Frame Time text in the Profiler window does not fit and is cut of...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Changing Debug mode from Deferred to Forward for Camera Frame settings d...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Rendering Debugger window (Window > Analysis > Re... Read more
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...
How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more
RenderTarget memory usage is cumulative and is creating a memory leak wh...
How to reproduce:1. Open the attached “IN-130634.zip” Project2. Open the Memory Profiler (Window → Analysis → Memory Profiler)3. Ope... Read more
HDRP Water Samples are missing some compute buffers for the Shaders on V...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
Entities' Search Node Hierarchy window does not display all of the defau...
Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS