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Deserialized byte array inside of a struct is invalid when accessed thro...

Serialization

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Mar 23, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11

How to reproduce:1. Open the attached project “IN-137880”2. Open the “ReproScene”3. In the Hierarchy, select the “ObjectWithGuid (Se... Read more

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Won't Fix

[LinuxEditor] EditorWindow.mouseOverWindow doesn't update when picking t...

Native Editor Window Foundation

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> IMGUI Debugger3. Click and hold "Pick Style" and ... Read more

0
votes
Active

Virtual Texturing documentation button is oversized and not consistent w...

Profiling

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more

0
votes
Active

Target Frame Time text in the Profiler window does not fit and is cut of...

Profiling

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more

0
votes
Active

Changing Debug mode from Deferred to Forward for Camera Frame settings d...

Graphics Debugging Tools

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0b1, 6000.6.0a2

Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Rendering Debugger window (Window > Analysis > Re... Read more

1
votes
Active

9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...

UI Toolkit Graphics

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Mar 23, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more

0
votes
Fix In Review

RenderTarget memory usage is cumulative and is creating a memory leak wh...

Profiling

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

How to reproduce:1. Open the attached “IN-130634.zip” Project2. Open the Memory Profiler (Window → Analysis → Memory Profiler)3. Ope... Read more

1
votes
Active

HDRP Water Samples are missing some compute buffers for the Shaders on V...

Environment Effects

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager -&gt... Read more

1
votes
Active

ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...

2D

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Mar 23, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more

0
votes
Active

Entities' Search Node Hierarchy window does not display all of the defau...

Core Runtime

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Mar 23, 2026

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Version/s: 2022.3.74f1, 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more

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