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Fixed

Fixed in 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4

Won't Fix in 6000.0.X

Votes

1

Found in

6000.0.69f1

6000.3.11f1

6000.4.0b11

6000.5.0a8

6000.6.0a2

Issue ID

UUM-137771

Regression

Yes

9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is rendered blurry

UI Toolkit Graphics

-

How to reproduce:
1. Open the attached "9-SliceSpriteBlurry.zip" project
2. Open the "SampleScene"
3. Observe the sprite visible in the Game view

Actual result: The borders of the sprite are blurry
Expected result: The borders of the sprite are clear and not blurry

Reproducible with: 2023.2.0a15, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a9
Not reproducible with: 2023.2.0a14

Reproducible on: Windows 10 (By user), Windows 11
Not reproducible on: No other environments tested

Notes:
- The same sprite sliced without using the 9-slicing technique is rendered with no blurring on the borders
- Blurring is not visible in UI Builder

  1. Resolution Note:

    Fixed in 6000.6.0a4

  2. Resolution Note (fix version 6000.6.0a4):

    Fixed in 6000.6.0a4

  3. Resolution Note (fix version 6000.5.0b6):

    Fixed in 6000.5.0b6

  4. Resolution Note (fix version 6000.4.5f1):

    Fixed in 6000.4.5f1

  5. Resolution Note (fix version 6000.3.15f1):

    Fixed in 6000.3.15f1

  6. Resolution Note (6000.0.X):

    We won't be fixing it on 6.0 because of the risk of regression. A workaround is to modify the DynamicAtlasSettings in PanelSettings so that it filters according to the filter type of the texture, to prevent a Point texture from entering a dynamic atlas that uses Bilinear.

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