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Fixed
Fixed in 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Won't Fix in 6000.0.X
Votes
1
Found in
6000.0.69f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a2
Issue ID
UUM-137771
Regression
Yes
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is rendered blurry
How to reproduce:
1. Open the attached "9-SliceSpriteBlurry.zip" project
2. Open the "SampleScene"
3. Observe the sprite visible in the Game view
Actual result: The borders of the sprite are blurry
Expected result: The borders of the sprite are clear and not blurry
Reproducible with: 2023.2.0a15, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a9
Not reproducible with: 2023.2.0a14
Reproducible on: Windows 10 (By user), Windows 11
Not reproducible on: No other environments tested
Notes:
- The same sprite sliced without using the 9-slicing technique is rendered with no blurring on the borders
- Blurring is not visible in UI Builder
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Resolution Note:
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b6):
Fixed in 6000.5.0b6
Resolution Note (fix version 6000.4.5f1):
Fixed in 6000.4.5f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1
Resolution Note (6000.0.X):
We won't be fixing it on 6.0 because of the risk of regression. A workaround is to modify the DynamicAtlasSettings in PanelSettings so that it filters according to the filter type of the texture, to prevent a Point texture from entering a dynamic atlas that uses Bilinear.