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Animated GameObjects ignore Shader keywords when running on VisionOS Pla...
How to reproduce:1. Open the attached “IN-136121.zip” Project2. Build and Run the “Main_Polyspatial” Scene on VisionOS3. Observe the... Read more
Quickly clicking "Open query in Search Window" in the Hierarchy twice op...
How to reproduce:1. Create a new Unity project2. Near the Hierarchy Search, click the "Open query in Search Window" button twice3. O... Read more
Opening Memory Settings documentation from Project Settings window opens...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Memory Settings section4. Select “?” icon to ... Read more
Prefab Overrides window cuts-off Component labels across multiple Compon...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Cube3. Convert Cube to a Prefab4. Add Lens Flare (SRP)... Read more
[Linux] Navigating Prefab Components in Overrides window shows rendering...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Cube3. Convert Cube to a Prefab4. Add multiple Compone... Read more
"Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' a...
Steps to reproduce: Create a new project using Universal 3D template In Project Window, right-click > Create > Shader Graph &g... Read more
"InvalidOperationException: EnsureRunningOnMainThread can only be called...
Reproduction steps:1. Open an existing or create a new URP project on a non-4k screen2. Go to Edit > Preferences > General and... Read more
Custom Passes function like foldouts by opening and closing when clicked...
Steps to reproduce: Create a new Unity project using the High Definition 3D template Select any GameObject Add the Custom Pass Volum... Read more
Fixture gets lost when running tests with Assembly Attached Action
How to reproduce:1. Open the attached “IN-134698” project2. Open the Test Runner window; Window > General > Test Runner3. Pres... Read more
Shader Graph Main Preview stops responding and freezes when refocusing E...
Steps to reproduce: Create a new project using Universal 3D template Create a Lit Shader Graph In the Shader Graph, right-click >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS