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[OSX][Fullscreen] InvalidOperationException message with file operations
How to reproduce:1. Open the attached project2. Make it fullscreen3. Open Window->SpriteTile Editor4. Dock that tab5. Click Save ... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project2. Add script with simple Debug.Log("test");3. Build to iOS with IL2CPP4. XCode will throw "test" into console ... Read more
iRDS Asset Store Package throws errors about not containing valid assets...
How to reproduce:1. Create a new project2. Open Asset Store3. Search for iRDS4. Download and import that package5. Notice all the er... Read more
Headers in an iOS framework cannot be found when building Xcode project
To Reproduce: 1. Build the attached project and run the Xcode project.2. It fails because none of the headers files from 'AmazonAd.f... Read more
[Hierarchy] Pressing right arrow key to access child object throws NullR...
Steps to reproduce: 1. Create new project2. Add empty game object to hierarchy3. Add child empty game object to previously created o... Read more
[SpeedTree] Crash changing wind zone mode to Spherical
To reproduce:1. Open attached project2. Open Windzonecrashscene3. Select WindZone gameobject4. Change Wind Zone mode to Spherical5. ... Read more
[Editor]No Error message when script reference/Unity Manual can't be opened
Steps to repro: 1. Uninstall or move the script reference and Unity Manual from current installation directory.2. Launch Unity and g... Read more
[Materials] Material Node isn't updating after "Fix now" for normal map
Steps to repro: 1. Launch Unity2. Create a new Material3. Assign any texture to Albedo4. Assign a texture to Normal Map (The texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used