Search Issue Tracker
Fixed in 5.2.4
Votes
0
Found in
5.1.2f1
Issue ID
739956
Regression
No
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project
2. Add script with simple Debug.Log("test");
3. Build to iOS with IL2CPP
4. XCode will throw "test" into console without call stack
Note: mono backend throws call stack, result would be:
test
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TestScript:Start()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment