Search Issue Tracker
Fixed in 5.2.4
Votes
0
Found in
5.1.2f1
Issue ID
739956
Regression
No
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project
2. Add script with simple Debug.Log("test");
3. Build to iOS with IL2CPP
4. XCode will throw "test" into console without call stack
Note: mono backend throws call stack, result would be:
test
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TestScript:Start()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment