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Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to l... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED:Dialogs should open on the monitor with Unity's main window. REPRO:1. Make sure to ... Read more
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more
AnimationState Wrap mode dropdown: "Clamp" should read "Once"
WrapMode.Once returns Clamp. Repro:1- download, extract, and open attached project2- select Main Camera3- press play4- observe the v... Read more
Popup list is positioned incorrectly in Editor Window
To Reproduce:1. Open tha attached project.2. Go to Menu -> Popup Bug -> Open Window.3. Select the "Second" -> "ten" subitem... Read more
We should collect FBX exporter errors and warning during conversion
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
TextFields interfere in the editor
To Reproduce: 1. Open attached project and choose Window>Window Test2. Click "Add Window" twice3. Enter unique text in the six fi... Read more
Editing Layer names gives warnings prematurely
- Go to the layers pane- Edit one of the layer names. Name it '1'- Edit another. Name it '12'.- Observe that as soon as you type in ... Read more
Copying but not pasting an object still modifies the level
Repro: - Select and object in the Hierarcy and press ctrl/cmd + c to copy- Open another scene Result: Save changes dialog appears.Ex... Read more
PCT images look wrong with some compression settings
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class