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Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: Find some imported asset Chan... Read more
Project Wizard dialog doesn't get focus (it stays behind other windows)
Project Wizard dialog doesn't get focus (it stays behind other windows) when Unity is launched with Alt button. Read more
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more
GUI controls don't loose focus when Web Player looses focus.
Two cursors appear on the screen (i.e. one in the browser text field and one in Unity text field). Read more
Editor script menu entries only visible on click
Main menu is not immediately updated when a new editor script is added. Read more
SceneView search filtering fails with no hierarchy view
Scene view search seems to not work properly. Repro:1) Non maximized scene view- In a new scene, put in a cube and a sphere- In the ... Read more
Max distance setting is ignored
Could reproduce in version 4.0.0b12 (b6f69b69a8be) To reproduce:- Open attached project and launch scene "Audio3DSource"- Hit Play- ... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce.- Open attached project and launch the "Scene_Test"- Hit Play- Observe that the classical music drops out. Read more
Radius for tree's doesn't work for hand-edited nodes
Once a node in the tree has been hand-edited, dragging the radius slider doesn't do anything.... Repro:Create TreeSet Radius of trun... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be very slow in attached projects two gameobject one running if's in update the othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class