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Preview of multiple sprites in the inspector are overlapping
To reproduce:1. Open attached Unity project "MultiSpritePreview.zip"2. Go to Assets --> Prefabs3. Click on one of the prefabs, th... Read more
Particle System Sub Emitter maximizes CPU usage up to 95%
Reproduction steps:1. Download project "Particle Bug.zip" and open in Unity2. Select object "Problem Particle System" in Hierarchy3.... Read more
Inconsistent result (Build/Editor) when creating ConfigurableJoint and s...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Enter Play mode and observe Game view4. Build & Run5. Obse... Read more
VideoPlayer throws errors in the Windows Standalone build if more than o...
Reproduction steps:1. Open the attached project "VideoTest.zip";2. Open "main.unity" scene;3. Observe that there are two Quad compon... Read more
Creating an AnimationClip using Animation window when the GameObject has...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Select "Cube" in the Hierarchy window4. Open Animation window ... Read more
[MSE] Lightmap indices are set incorrectly on lightmap static objects af...
Reproduction steps:1. Open the attached project "BugSubmission.zip";2. Open project to “Menu” scene;3. Press “Load Scene” to load in... Read more
Inconsistent result when toggling autoConfigureConnectedAnchor of Config...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Enter the Play mode4. Select "Cube" in the Hierarchy window5. ... Read more
OnEndDrag() gets called when one of the drag buttons is released while t...
Steps to reproduce:1. Open attached project "947312.zip"2. Open "Bug Sample" scene3. Enter play mode4. Begin dragging image with Lef... Read more
[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAutho... Read more
Screen position out of view frustrum when scene camera moves far away fr...
To reproduce: 1. In a Scene view, hold RMB and then shift + W to move away from the origin.2. Move the camera until the errors in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping