Search Issue Tracker
Conditional breakpoints are not working in MonoDevelop
1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more
Folder will show as local after revert
1.Create Folder with any asset2. Submit it3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and we are... Read more
Out of sync message doesn't appear
1.User 1 create any script and submit it2.User 2 take incoming script and check out it3.User 1 make any changes in script and submit... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce:- Open attached project and do one of the following actions to make the editor crash 1.... Read more
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube i... Read more
Parenting takes exponentially longer with the increased amount of objects
To reproduce:1. Open project "SetParentTest"2. Open scene "SetParentScene"3. Select object "SetParentTest"4. Change the value of cou... Read more
Allow calling GetSpectrumData from FMOD thread
Support suggested I used the OnAudioFileRead callback, which would work, but I cannot call GetSpectrumData inside this function beca... Read more
Unity crashes on opening scene with HideFlags.DontSave object
To reproduce:1)Open the attached project2)Open AEAnimTesting scene3)Unity crashes (stack trace is attached in editor.log) Does not h... Read more
There should be a warning or note in player settings about ignored setti...
1. Go to player settings in fx stand alone player2. Observe that you can enable and disable resolution dialog for a build3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal