Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
4.3.0a2
Issue ID
556919
Regression
No
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not working independently
Enabling and disabling "Play on Awake" in a hierarchy is not working independently.
0. Place the particle system GO under the Cube in the hierarchy
1. Click the cube, find the particle system component.
2. Uncheck "Play on Awake"
3. Click the Particle System GO under the cube.
4. check "Play on Awake"
5. Click the cube again.
Play on Awake is checked. Expected it to be unchecked.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset
Add comment