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Problem with per-material shader keywords
1. Run the scene "ShaderKeywordBugScene"The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders th... Read more
NullReferenceException when toggling Show Asset Store search hits
Reproduction steps:1) Create a new project (or open any existing one)2) Open preferences window: Unity/Preferences/General3) Toggle ... Read more
[Collision] Shuriken particle-mesh collisions are using smoothed normals...
Steps to reproduce : - import the project attached- open the scene- in the scene view tab move the particle system up and down- noti... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached- select "viewcone" material All properties should be hidden in the inspector when u... Read more
Materials are lost after importing from 4.0
Steps to reproduce : - import the fbx attached by the user in the last reply- notice that the prefab has lost the materials Regressi... Read more
Flash player build memory errors
Repro steps:1. Open project BTMountainForUnity;2. Try to build project on Flash player platform;3. While building, errors appear in ... Read more
Crash when opening a scene
Steps to reproduce : - import the project attached- try to open the scene INITScene- press play and notice the crash Read more
Portrait upside down doesn't work on bb
To reproduce:1. Open attached Simple_project2. Build and run on BB3. Device won't rotate to "Portraid upside down" and uses "Portrai... Read more
Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...
Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject