Search Issue Tracker
Rendering problem on Samsung Galaxy S3 Mini
Background color is always black. It does not matter what color is selected on camera. Tested device:Samsung Galaxy S3 Mini (GT-i819... Read more
Standalone crashes when pressing Alt-Tab
Steps to reproduce : - import the project attached- build a standalone build- run the build and press Alt-Tab- notice that the build... Read more
Non-prefabbed object inside prefab changes its transform parent
Steps to reproduce : - import the proejct attached- open the "MainScene"- open "PrefabScene"- duplicate the Cube2 withing PrefabObje... Read more
Crash when playing a scene, using a code in Main.cs
Steps to reproduce : - open the project attached- open the scene DressingroomExample- press play and notice the crash Material[] mat... Read more
CameraDepthNormalsTexture filtering changes, causing decoding issues
Steps to reproduce : - import the project- set the game view at 1024x768- open the scene "DebugDepthNormals"- note that Camera0 rend... Read more
Cubemaps: in texture-to-cubemap importing, you can pick compression but ...
A number of options for Cubemap compressions are available in the Editor, but cubemaps always come out uncompressed anyway. Read more
Selecting something in hierarchy view won't highlight it in project view...
To reproduce:1. Check out attached screen for editor layout2. Click texture in inspector3. It won't switch to project view and textu... Read more
Question marks showing up instead of single quotes
http://docs.unity3d.com/Documentation/Manual/DownloadingAssetBundles.html Read more
"Use Lightmaps" in the scene view doesn't properly restore realtime lig...
1 Create new project and import attached package in it2 Open scene Bug13 Turn off "Use Lightmaps" in the scene-tab(sun icon) .- Noti... Read more
"-e" on Bug reports
Bugs submitted using your bug reporting app show up in your issue tracker beginning with the string "-e". Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code