Search Issue Tracker
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply- open the test scene and press play- notice that bilinear and t... Read more
WebPlayer crashes with an out of memory issue.
WebPlayer crashes with an out of memory issue. Repro Steps: 1. Uninstall WebPlayer and clear Chrome browser cache2. Head to our Gall... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988) To reproduce:- Open attached project and launch "Splash" scene- Hit Play snd wait unt... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project2 Press in menu: Bug -> Skinning Issue3 Press "Play"4 Observe errors in console Read more
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL2 Build a 64Bit Standalone as Development Build3 Run the Standalone in OpenGL Mode... Read more
Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached- go to Window > TestWindow- after the tab opens click anywhere outside the win... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX- open the scene- zoom in on the trees and notice the differenc... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names