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Activation windows - Unity Icon does not following our brand guidline
The Unity icon in activation windows does not follow our brand guidelines(see“Inverse version of logo is white. This is suitable for... Read more
Activation Survey UI issues
After shifting from Webkit to Gecko, the activation Survey has change some of it´s layout: - Scrollbar- Country drop down (drop down... Read more
Activation dialogs - input field issues
On Mac oS it seems to be different issues with input fields like enter serial key or in create account. - it is not possible to Righ... Read more
Filled Images do not properly render
To reproduce:1. Open the attached project2. Open the scene3. Click on the Image uGUI object4. Set it to be "Filled"5. And see how it... Read more
Unity crashes on Play when using a PS4 controller on OSX
Steps to reproduce : - plug in a PS4 controller on OSX- create a new project- press play and Unity will crash *Note :Doesn't repro o... Read more
Webplayer windows installer needs to place updater some place else
follow-up from https://fogbugz.unity3d.com/default.asp?588236 after talking to Justinas. -e: when installing the webplayer without /... Read more
Images that were under an image mask don't reappear after the mask is re...
To reproduce:1. Open attached project2. Open scene test - note the two rectangles in scene - one white (the image mask) and one pink... Read more
Audio mixer crashes Editor if delete return effect
Steps to reproduce- set up send/return effects and connect them- delete return effect- Editor will crashAudio Mixer becomes corrupte... Read more
Constant warnings when leaving/entering playmode of widget scene
1. open scene 'widgets' in uGUIprojectbeta72. observe warnings: Material AriaSDFOutline doesn't have stencil propertiesUnityEditor.D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings