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Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached- open the scene- search for "light" in the Hierarchy- select a light and notice t... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console.In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because ... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more
Serialization error when having a class and a generic with the same name
To reproduce:1. Open the attached project2. Open the scene3. Make sure you have an object with a script attached4. Make sure the scr... Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels.(1) load the player assetbundle, and... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
Strange particle stretching
Strange particle stretching. To Reproduce:1. Play the attached scene you'll see some strange particle stretching.2. Ignore the pink ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code