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Pixelated lens icon in the Search window
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window (Window > Search > New W... Read more
Mesh wireframe is difficult to see in Baked Lightmap Viewer window when ...
Steps to reproduce:1. Create new Unity project (use URP empty project)2. In Hierarchy window create Plane GameObject3. Open Lighting... Read more
Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap V...
Steps to reproduce:1. Create new Unity project (use URP empty project)2. Make sure Editor theme is set to Light3. In Hierarchy windo... Read more
"Analyze Import Process" button misaligned in Import Activity window
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Import Activity window (Window → Analysis → ... Read more
Texture Map Viewer shows "Loading..." text instead of indicating users t...
Steps to reproduce: Open any Project with Lighting Baked in a Scene and open that Scene (HDRP Sample) Select any Game Object with a ... Read more
[Android][UI Toolkit][GameActivity] Swipe‑typed word overrides a last en...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In either of the InputFields, paste a text with o... Read more
Text cursor and text highlighting is misaligned and cut off in the searc...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Unused separation line is present at the bottom of the create GameObject...
Steps to reproduce: Open any Project Open any Scene and in the Hierarchy right click the Scene Label Open the "GameObject" sub menu ... Read more
Caret in "Add Default Preset" text field is vertically misaligned in Pre...
Steps to reproduce: Create a new Unity project Go to Edit → Project Settings Select the Preset Manager Click Add Default Preset Use ... Read more
"Reflection Probe" borders disappear when interacting with the UI in the...
How to reproduce:1. Create a new project2. In the Hierarchy, right-click -> Light -> Reflection Probe3. In the Inspector, unde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS