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Context menu actions (Collapse All, Expand All, Enable All, Disable All,...
Steps to reproduce: Create a new URP/HDRP project In Hierarchy, create a GameObject → Volume → Box Volume (etc) In the Volume compon... Read more
Light Explorer columns sorting arrow is too small
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Light Explorer3. In the Lights tab, navigate to ... Read more
Reflection problems when unbaked Reflection Probes are present
How to reproduce:1. Open the “ReflectionProbe.zip“ project2. Open the “TerrainDemoScene“ Scene3. Find and focus on the “Plane (1)/Cu... Read more
GameObjects are not updating when Materials and Cubemaps are updated fro...
How to reproduce:1. Open the attached "IN-112669_URP Enviro" Project2. Open the "Sample_URP" Scene (Assets/Enviro 3 - Sky and Weathe... Read more
"Lens Flare (SRP)" Component is missing documentation link
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create any GameObject3. In the Inspector, click "Add component" -... Read more
[iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuf...
How to reproduce:1. Open the “dynamic_resolution_scaling.zip“ project2. Open the “AdaptiveResolution“ scene3. Build for iOS4. Open t... Read more
Crash on RendererScene::NotifyInvisible when entering Play mode after un...
How to reproduce:1. Open the attached “IN-109345” project2. Open the “Home” Scene3. In the Hierarchy, select the “Game Room Light 1”... Read more
[WinEditor] Docked tabs cannot be dragged across displays with different...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the left monitor is at 100% scaling and is a... Read more
Probe Volume Baking Set Reference Documentation is missing
Steps to reproduce: Open any URP Project Enable "Adaptive Probe Volumes" in your RP Asset Navigate to Window > Rendering > Lig... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS