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JobTempAlloc memory leak warning is thrown when the Player is shut down
Reproduction steps:1. Open the attached “IN-112437” project2. Open the Build Profiles window (File > Build Profiles)3. Build the ... Read more
Asset creation in the Project Browser is not always undone/inconsistent ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new folder (Right click > Create > Fol... Read more
Crash on GUIManager::DoGUIEvent when focusing on the Game view window on...
How to reproduce:1. Open the attached “IN-108569” project2. Focus on the Game view window3. Observe the crash Reproducible with: 202... Read more
Entering too big of a number in 2D Renderer Lightmode Tags freezes the E...
Steps to reproduce:1. Create a new Universal 2D project2. Create a 2D Renderer Asset (Create > Rendering > URP 2D Renderer)3. ... Read more
Errors are logged when importing an asset at a path with Firebase
How to reproduce:1. Open the “core-frontend-platform-unity-repro.zip” project2. Observe the Console Expected result: Nothing is logg... Read more
UIBuilder DataSourcePath dropdown fails to show properties when binding ...
Reproduction steps:1. Open the attached “IN-112401” project2. Open the “TestUXML” in the UI Builder3. Select the “VisualElement” Ele... Read more
”Last item reached” warning is thrown when no search results are found i...
Steps to reproduce:1. Create a new project2. Select "Enable layout Debugger" (Edit > Project Settings > UI Toolkit)3. Open UI ... Read more
UI Elements overlap in the Shortcuts window when docked and resized to a...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Shortcuts window (Unity > Shortcuts) Dock... Read more
Graphical issues are caused by GPU Occlusion Culling when using Amplify ...
How to reproduce:1. Open the “GPUOcclusionCullingShaderError.zip“ project2. Open the “GPUOcclusionCullingError“ Scene3. Select the “... Read more
[Android] Audio volume decreases when returning to the app during screen...
Steps to reproduce:1. Open the attached user's project "SoundTest.zip"2. Switch to Android3. Build to an Android 15 or higher device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS