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“Install package from git URL” and “Install package by name” tab does no...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
[Windows] Overlay Menu window lose focus in Scene view and closes when "...
Steps to reproduce:1. Create new Unity project2. Open Overlay Menu in Scene view (press ` in Scene view)3. Press on "Default" dropdo... Read more
[MacEditor] Crash on [endModalSession] in PlayMode with 'Stop playing an...
How to reproduce:1. Open the attached “CrashRepro_IN-108503“ project 2. Change "Script changes while player" Editor setting to "Stop... Read more
VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Te...
Steps to reproduce: Open the attached project Navigate to Assets -> Samples -> Visual Effect Graph -> VERSION_NUMBER -> ... Read more
[CI/CD]Build cache not invalidated when building targets with different ...
Steps to reproduce: Download unity project "[^Build Test.zip] Run CLI build in sequence: {code:java}<unity.app> -batchmode -qu... Read more
Tile Palette background and grid color are inconsistent when using diffe...
How to reproduce:1. Open the attached “IN-111878” project2. Ensure the 2D Tilemap Editor package is installed3. Open the Tile Palett... Read more
Objects are hit in an unexpected order when casting using maxHits
How to reproduce:1. Open the project “IN-111393_Raycasting Sample”2. In the Game tab, make sure to enable Gizmos in the top right co... Read more
Custom terrain lighting is inverted compared to Unity Terrain when rotat...
How to reproduce:1. Open the “IN-110952_HDRP_Terrain“ project2. Open the “TestScene”3. In the Inspector expand the “Continent Lighti... Read more
VFX is not being compiled when unticking Support VFX Graph setting when ...
Steps to reproduce: Open the attached package Open VFX Open SG > Graph Inspector, untick Support VFX Graph box in HDRP active tar... Read more
Changes in Output Inspector surface options do not mark the asset as dir...
Steps to reproduce: Open the attached package Open VFX and if it is marked as dirty save it Select Output and in Output Inspector ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS