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Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene2. navigate, via keyboard arrows, to the input field and hit enter3. observe how the carret will begin ... Read more
Button state goes to false while an input button is pressed and the focu...
Steps to reproduce : - import the project attached- open the scene "TestScene" and press play- hold Space- click in the text field a... Read more
"Always Included Shaders" setting not saved
-e: see title, after reopening the project the newly included shader is gone -repro:--open attached project--go to Edit > project... Read more
Crash when importing a project
Steps to reproduce : - import the project attached and Unity will crash *Note :Only reproducible on OSX, imports fine on Windows. Read more
Asset Bundles that contain scenes will not be created
Steps to reproduce : - import the project attached- go to Build > Build Asset Bundles (new 5.0way)- open the scene "Test Init" an... Read more
[WP8] Unity Engine references in a plugin stop building
To reproduce:1. Open attached project "UnityProject". It contains a plugin that has a few Unity Engine references2. Build the projec... Read more
Instantiating a uGUI prefab w/ the Profiler open crashes the editor
Steps to reproduce : - import the project attached- open the scene and have the Profiler window opened- press play and Unity will crash Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package- move the PostEffectsBase file to the Assets folder and notice the errors *N... Read more
Two errors when adding image component to UI objects
1. create empty child to a canvas2. add image to the child Observe two erros: GL_VERTEX_PROGRAM_ARB (false) differs from cache (0 !=... Read more
Theme must be the attribute of the <application> in the Android manifest
According to the default manifest example https://developer.android.com/samples/BasicContactables/AndroidManifest.html and <appli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS