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Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached- open the scene and select the GameObject- right click on the script in the Inspe... Read more
Installer fails if there is spacing in the path
Steps to reproduce : - have a Unity installation (e.g. 5.0a9)- in the path write : C:\Program Files\Unity 5.0.0a9 \Editor\ - with a ... Read more
WheelCollider documentation is outdated
WheelCollider's gizmo was updated, however the documentation pics still show the old one.To reproduce:1. Add a wheelcollider to a ga... Read more
WheelCollider gizmo's part disappears after moving any object
To reproduce:1. Open attached project2. Open test scene3. Select GameObject4. Move itExpected result: All parts of the gizmo stay th... Read more
RenderTexture warning when switching the mesh of a Skinned
To reproduce:1. Open attached project2. Duplicate the cube3. Change cubes mesh from Cube into SphereExpected result: Mesh changesAct... Read more
Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders
Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3. Read more
NullReferenceException in UI.GraphicEventModule
Steps to reproduce : - import the project attached- open the "Main" Scene- press play- press right click and select "Reveal Map"- se... Read more
Android build crashes immediately after splash screen when code strippin...
Reproduced on:Nvidia Shield with Android 4.4.2 Reproduced with:Unity Version 4.6.0b9 (f7c0f0f473c6) Read more
All prefabs instantiate in position (0,0,0)
Reproducible in 4.5 version; All prefabs instantiate in position (0,0,0), even if they were set with a different position. Repro ste... Read more
Crash while playing animation
To reproduce:1. Open 'tomtest' scene2. Open animator3. Click on '1 : Speech Gestures'4. Play the scene5. Play 'speech 1' in animator... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS