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[Win Store Apps] GUI sliders and scrollbars don't slide smoothly on WSA
Reproduced on Win8 and Win8.1 with 4.3.0 b6. This is regression from 4.3.0 b5; GUI sliders and scrollbars don't slide smoothly on WS... Read more
Thumbs on humanoid rig are positioned strangely in a way which is not re...
Steps to reproduce : - import the project attached- open the scene- press play and notice the thumbs of the character- open the incl... Read more
Repacking with custom PackerPolicy throws thousands of asserts
- Open the only scene in the attached project- Go to the SpritePacker window, select the custom policy in there and press Repack.Res... Read more
Material does not get animated
Steps to reproduce : - create a cube- assign a material to the cube- create a new animation- make any changes in the Box Collider or... Read more
Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously
The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more
Input.GetButton is broken for joystick input
Input.GetButton returns true for all "joystick button x" where 'x' is any number from 0 to 9. This happens when any button that trig... Read more
Using XML deserialization to get objects made by an external tool
1. Open the attached project2. Go to Scenes -> Test3. Run the scene4. Unity crashes even without showing the bug reporter window Read more
Opening this project on b5 or b6 gives error (but not 4.3.0b3)
Opening this project on b5 or b6 give error (but not 4.3.0b3) 2) How can we reproduce it using the example you attached1 Open attach... Read more
MonoDevelop doesn't remember the last window position (with dual screens)
This issue occurs when using more than 1 screens. 1. Open MonoDevelop2. Move the window to another screen.3. Maximize4. Close5. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS