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Unity Editor hangs on a fresh import when using "-CacheServerWaitForUplo...
How to reproduce:1. Install and ensure that “Accelerator“ is running https://docs.unity3d.com/6000.1/Documentation/Manual/accelerato... Read more
[visionOS] Building visionOS app in Xcode fails with error '"AdSupport/A...
Steps to reproduce: Create a new project Build visionOS Xcode project Build Xcode project Actual results: Build fails with error '"A... Read more
[Android][Vulkan] Application crashes with out of memory when warming up...
How to reproduce:1. Open the “Repro.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Press the “WarmUp 1000“ butt... Read more
Caret is not being offset when content on a GUISkin is offset
How to reproduce:1. Open the “InputFieldBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Click on the right side of the... Read more
Foveation is not applied to final Blit Passes when camera Post-Processin...
How to reproduce:1. Open the attached project "IN-111195"2. Enter Play mode3. Click “Print Foveation State” > “Print Foveation St... Read more
"Missing or broken path ()" is shown when opening the "Open Recent Scene...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > O... Read more
UXMLTemplate elements do not update in the Scene View when they are created
How to reproduce:1. Create and open a new project2. Create and open a new UI Document Asset3. Create a new UI Document in the Hierar... Read more
Deleted Scene still shows up, is clickable and not updated in "Open Rece...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/Scenes" folder in the Project Browse... Read more
Particle System renders squares instead of circles in Scene and Game vie...
Steps to reproduce:1. Create new Unity project using Universal 3D template2. In Hierarchy window create Particle System (GameObject ... Read more
[Color Checker] “is Metallic” text overlaps Color Field when Inspector w...
Steps to reproduce:1. Create new Unity project using HDRP Template2. Add Color Checker in Hierarchy window (GameObject > Renderin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS