Search Issue Tracker
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce:1. Open attached project2. Open scene3. Select Video Player game object4. Press Ctrl + S key combination5. Press Ctrl +... Read more
No icons for XR components
Steps to reproduce : - create a new game object- go to Add component- select the XR category and notice none of the components have ... Read more
When undoing Grid values, those changes are not updated in scene view
Reproduction steps:1. Create a new project.2. Create Tilemap.3. Select Grid.4. Change Cell Swizzle.5. Undo that change. Expected res... Read more
Rotating root node of an animated model which uses Generic animation typ...
How to reproduce:1. Open QA-supplied project2. Load scene "TestScene"3. Enter Play mode and observe the Game view (or build for PC)4... Read more
.NETCore 5 UWP dll throws exception when API updater runs
Steps to reproduce:1. Open the attached project2. Go to the Asset folder of the project and extract the Rewired_Core.dll.zip package... Read more
[Curve] Curve position jumps on preview
[Curve] Curve position jumps on preview 1. Open project attached.2. Open Particle -> Limit Velocity over Lifetime (or any other C... Read more
[Anim] can't animate Material on child GameObject
Reproduction steps:1. Open ChildMat scene2. Select GameObject GO and open the Animation Window3. Select Sphere GO (child), enable re... Read more
[ParticleSystemRenderer] Vertex Streams are broken, showing only Noise a...
Repro steps:1. Open Scene1 from attached project, or create a new project and add a particle system in the scene2. In the Particle S... Read more
BeginAnimatedCheck API changes breaks backward compatibility.
BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this broke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved