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Unity crashes on importing fbx files (fbxsdk::KFCurve::KeyGetLeftDerivat...
Steps to reproduce: 1. Try opening the attached project. The editor crashes and the only workaround is by deleting the fbx files tha... Read more
Graph display does not match actual animation when Quaternion Interpolat...
Steps to reproduce:1. Extract "CurveTest.zip" project which was sent by user2. Open "CurveTest" project and "Scene1" scene3. Open An... Read more
"System.Net.WebException: Error getting response stream" is thrown on HT...
Reproduction steps:1. Open the attached project (HTTPS_Request_Webclient.zip)2. Run the project in the editor3. Notice that an excep... Read more
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce:1. Open the attached project2. Select Humanoid in Import Rig3. Hit Apply ('configure' becomes ticked)4. Go to 'Anim... Read more
NamedPipeClientStream freezes/crashes editor when entering or leaving pl...
Steps to reproduce:1. Launch ConsoleApplication release2. Open unity project3. play scene 'Main'4. stop and enter play mode for a fe... Read more
"EditorGUILayout.BeginHorizontal()" causes "InvalidOperationException" e...
when calling the function with EditorGUILayout.BeginHorizontal() it still runs and creates the scene correctly, however, errors stil... Read more
Scene crashes when opening due to "multiple Transform component" error
Reproduction Steps:1. Open project2. Open/reopen scene or play it3. Crash 5.5.0a6, 5.5.0b1, 5.5.0b2 does not crash but throws errors... Read more
Trigger input value is 0 on startup on OSX but becomes -1 after pressing...
Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more
Hindi characters not showing correctly at editor nor players
To reproduce:1. Create a new project2. Add canvas3. Add text gameobject to canvas4. Paste this symbol into the text's text component... Read more
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