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Animation state gets paused when Animator.CrossFade is called from New I...
How to reproduce: 1. Open the user's attached project "CrossFadeBugTest.zip" 2. Select the "Cube" GameObject and press Play 3. Press... Read more
First connected input will not work when the second input is connected w...
How to reproduce: 1. Open project "InputLocalMultiplayer.zip" 2. Enter Play Mode 3. Press Enter button and move with WASD, arrows... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
(MacOS) Left JoyStick on Wireless Xbox One controller presents non zero ...
Reproduction steps: 1. Open the attached project "WirelessControllerIssue.zip" 2. Connect Xbox One controller via Bluetooth 3. In "... Read more
trackedDevice.deviceRotation.WriteValueIntoEvent isn't updating values w...
Reproduction steps: 1. Open the attached "1385899.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. See that "z... Read more
[Input System] CompositeBinding doesn't work with Mouse Scroll Wheel
How to reproduce: 1. Open user-submitted project 2. Press Play 3. Scroll Mouse Wheel Down Expected result: Text changes from 1 to 2... Read more
TouchPhase.Ended is called more than once when releasing the touchscreen
How to reproduce: 1. Open the “TouchEnded test.zip“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Touch and releas... Read more
Input Action Interaction "Press Point" field is disabled when the value ...
Reproduction steps: 1. Open the attached “Test Project” project (Use tester provided project in the comments - "IN-39626_PSBS") 2.... Read more
InputActions from Mouse are sometimes skipped
The original bug was for Android, but after testing on Editor, I think something's wrong with input actions themselves Repro steps:... Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps: 1. Open the user's attached project 2. Build and Run the project 3. Hover over the red block using a pen Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file