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[HDRP 7.1.6] Reflection probe with Custom mode is not applied after inst...
Versions tested: 2019.3.0f3 + 7.1.6, 7.1.7 Steps to reproduce: 1. Download CaseRepro_Minimal.zip attached in comment2. Open project,... Read more
[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce:1. Open the attached project "Case_1156196"2. Navigate to Project -> Assets -> Scenes and open the SampleSc... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
Editor crashes when adding a Sample Texture 2D Shader Graph node
Steps to reproduce:1. Open QA-supplied project ("Sample Bug.zip")2. Select and open "New Shader Sub Graph" in the Assets folder3. Ad... Read more
[HDRP] Workflow issue: Ambien Occlusion has some properties grayed out a...
This is not a bug, but a design flaw. I do not know what is the best solution, but a few I see would be: 1) Allow user to tweak thes... Read more
[HDRP] Scene View is visible in Game View when Camera's Background Type ...
How to reproduce:1. Create a new project with HDRP2. Select the Main Camera and in the Inspector set the Background Type to None3. E... Read more
[HDRP] Chrome Gizmo reappears after selecting other objects
Steps to reproduce:1) Open included scene or create a new one (should include at least two objects, one with Planar Reflection Probe... Read more
[DXR] "Recursive rendering" property dissapears from volume settings wit...
How to reproduce:1. Open attached Unity project2. Load "Bugreport#2" scene3. Select [Scene settings with GI] -> Ray tracing and P... Read more
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