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[HDRP] DRS settings: max screen % not clamped by min screen % value
Version tested: SRP master Steps to reproduce: 1) Create or open any HDRP project2) Go to HDRP asset, Dynamic Resolution section3) T... Read more
[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce:1. Open the attached project "Case_1156196"2. Navigate to Project -> Assets -> Scenes and open the SampleSc... Read more
[HDRP] Project becomes unusable after trying to switch Graphics API to O...
Reproduction steps:1. Create a new HDRP Template project2. Go Edit -> Project Settings -> Player3. Disable Auto Graphics API f... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
Editor crashes when adding a Sample Texture 2D Shader Graph node
Steps to reproduce:1. Open QA-supplied project ("Sample Bug.zip")2. Select and open "New Shader Sub Graph" in the Assets folder3. Ad... Read more
[HDRP] Scene View is visible in Game View when Camera's Background Type ...
How to reproduce:1. Create a new project with HDRP2. Select the Main Camera and in the Inspector set the Background Type to None3. E... Read more
[HDRP] Chrome Gizmo reappears after selecting other objects
Steps to reproduce:1) Open included scene or create a new one (should include at least two objects, one with Planar Reflection Probe... Read more
[DXR] "Recursive rendering" property dissapears from volume settings wit...
How to reproduce:1. Open attached Unity project2. Load "Bugreport#2" scene3. Select [Scene settings with GI] -> Ray tracing and P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled