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[HDRP] Upscale functionality doesn't work as intended when Dynamic Resol...
How to repro: 1. Open the attached "case_1370549" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play Mode 4. Click "Ctrl" /... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps : - Open attached project - Open scene called "SampleScene" - Build and run (Or alternatively launch de .exe in the pro... Read more
[HDRP] NullReferenceException is thrown on selecting HDRP Default Settin...
[HDRP] NullReferenceException and GUI errors are spammed in console when HDRP asset is assigned in Graphics and HDRP Default setting... Read more
[HDRP] Volumetric Clouds "jumps" when entering a local volume with some ...
Repro steps : - Open attached project - Open scene called "Outside" - Select GameObject called "Another Volume" - Enable the overri... Read more
[HDRP APV] The APV volume placement resets when using multi selection
Repro: 1) Open Spotlight project (APV branch) https://github.com/iM0ve/Spotlight-HDRP/tree/APV 2) Multi select APV volumes in the s... Read more
[Shader Graph] Graph Settings window gets blank with ArgumentException o...
Graph Settings window gets blank with ArgumentException error on changing the Material value to Lit/StackLit/Fabric/Hair/Eye in HDRP... Read more
[HDRP] Accumulation motion blur causes visual artifacts with Depth of Field
Steps to reproduce: 1. Open user attached project 2. Open the recorder window 3. Setup up an Image Sequence recorder and enable Accu... Read more
[HDRP] Error is thrown and Build crashes when using a high resolution (5K)
How to reproduce: 1. Create a new project using the HDRP template 2. In the Game View, set a new resolution for 5120x2880 3. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window