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Sprites don't support shaders with normal mapping
To reproduce:1. Open attached project2. Open scene "Test". It contains a mesh renderer and a sprite with the same material and shade... Read more
Add support for solution synchronization for Xamarin Studio
To reproduce:1. Go to "Unity -> Preferences -> External Tools"2. Change the "External Script Editor" to Xamarin3. Create a new... Read more
Draw halo only works if a halo component has been added and removed
To reproduce:1. Create a new project2. Add a few lights (any type except area)3. Enable Draw Halo on the lights4. Halos do not appea... Read more
MasterServer.RegisterHost() causes slowdown after 10 seconds
To reproduce:1. Open the attached project2. Open scene HostRegisterTest3. Open profiler4. Enter play mode and inspect the CPU usage5... Read more
[DirLm][DirLmSpec] Both directional lightmaps modes look strange with po...
Steps to reproduce : - import the project attached- open the scene- back the directional light maps and notice the result Read more
Unity crashes after running scene with constant mesh collisions for more...
Steps to reproduce:1. Create a scene which has hundreds of objects with mesh colliders colliding constantly.2. Leave the scene to ru... Read more
Crash when importing the 2013 GDC Mecanim Sample Project
Steps to reproduce : - create a new project- open the Asset Store- search for GDC Mecanim Sample Project- download and import the pr... Read more
The Alt key is not triggering events on editor in OSX
To reproduce:1. Open the attached project2. Go to GameObject -> TestKeyCode3. Ensure that the window that was opened has focus4. ... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more
WWW uses proxy for local request
-e: see title, it uses the proxy even when checking "Bypass proxy server for local addresses" on the internet options-works fine in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor