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Setting the mass of a Rigidbody2D script dynamically from any other scri...
To reproduce: Try changing RigidBody2D mass from a script. Read more
OnSelectionChange() not called in Two-Column-Layout
Steps to reproduce : - import the project attached- go to Bug Report > Example- select the folders in the Project Browser and not... Read more
EditorGUIUtility.GetBuiltinSkin always returns the Light skin even when ...
Steps to reproduce : - import the project attached- create a new "Editor" folder and move the script into the folder- open GetBuilti... Read more
iOS7: Tapping the 'Dictation' button on the keyboard causes a crash
To reproduce:1. Open attached project2. Build and run on iOS7 (reproduced with iPhone 5c, didn't reproduce on 5 with iOS6)3. Enable ... Read more
Polygon collider 2d documentation is outdated
Polygon Collider 2D has been changed and it does not match the current information in documentation: http://docs.unity3d.com/Documen... Read more
Texture with no alpha gets corrupted when set to a GUI texture
To reproduce:1. Open attached project. It contains a texture with no alpha2. Set the texture as GUI and apply - it gets corrupted in... Read more
[Hierarchy] Cannot remove a property from a missing mono behavior from t...
Steps to reproduce : - import the project attached- open the scene "Test"- select the "Gameobject"- open the Animation window and no... Read more
Calling Sprite.textureRectOffset causes Unity to crash
To reproduce:1. Open attached project2. Open scene Flee_TestScene13. Open script "Inventory"4. Add a breakpoint on line 27 (inside O... Read more
Crash due to invalid TransformInfo
Steps to reproduce : - import the project attached in the user's last reply- open the "test" scene and press play- look straight up-... Read more
DrawDefaultInspector() doesn't work properly
To reproduce:1. Open a project2. Open a scene with an object that has a sprite renderer3. Click on the game object in the hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor