Search Issue Tracker
Fixed in 5.4.0
Votes
7
Found in
4.3.0f4
Issue ID
575983
Regression
No
[Hierarchy] Cannot remove a property from a missing mono behavior from the Animation Window
Steps to reproduce :
- import the project attached
- open the scene "Test"
- select the "Gameobject"
- open the Animation window and notice the red property
- right click on it and select "Remove property" and notice that the property is not removed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
skudfisher1
Sep 18, 2015 14:12
Yeah, this is still happening for me and it's super annoying. If you animate something, save the animation, then delete the object the animation references, you can't remove that property from the animation anymore (it turns yellow now and says 'missing' but won't let me remove it).
mr_rayskinner
Jul 04, 2014 06:29
I really hope they fix this issue, it seems something from 4.3 would have been resolved by now..