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Crash on play mode when duplicating a gameobject with an audio source an...
To reproduce:1. Extract and import crash.zip2. Put the prefab "crash" in the scene3. Enter play mode4. Duplicate the gameobject a fe... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce:1. Create a new project2. Import attached leaves.unitypackage3. Add leaves prefab into the scene4. Move aroundExpected ... Read more
WWW.progress returns only "0" or "1" values
Using method WWW.progress on Win Store Apps, value is always returned 0 or 1. While downloading, value should vary between 0 and 1; Read more
Webplayer camera stutters in Chrome on 'NVIDIA GeForce GT 650M 1024 MB' GPU
To reproduce:1) Open the attached project2) Build it for Webplayer3) Run it on google Chrome and you will notice that camera stutter... Read more
Prefab name changes only when saving the entire project
To reproduce:1. Open any project where you have a prefab with child objects2. Place the prefab object in the scene3. In the assets, ... Read more
Crash when setting the mass to 0
Steps to reproduce : - import the project attached- open the scene test and press play- click a few times at the right of the cylind... Read more
GetActiveTcpConnections() causes crash
To reproduce:1. Open "test projekt"2. Attach the "connectioninfo" script to the Main Camera3. Enter play mode4. Press the "Do it" bu... Read more
Exceptions thrown in EditorWindow.OnGUI() method prevent EditorWindow fr...
Steps to reproduce:1. Create a project which has a custom EditorWindow2. Custom Editor Window should have a way to throw an exceptio... Read more
OnCollisionEnter(Collision collision) gives weird results for collision....
To reproduce:1. Open attached project2. Open "scene1". It contains a sphere that collides with 3 cubes that belong to a parent with ... Read more
Dragging animation onto a scene object causes crash
To reproduce:1. Open attached project2. Drag the "New Animation" onto the camera in scene - unity crashes Does not crash if you manu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS