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Add T4 templates to user script projects
While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more
Colliders break when rotated and scale is negative
To reproduce:1. Open the attached project (it contains a scene with a sprite that has a box collider attached).2. Click on a game ob... Read more
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more
Text in the hierarchy box goes away when it loses focus
To reproduce:1. Open the attached project.2. Open sceneA3. In the hierarchy search field type: bob4. The scene view turns grey and 2... Read more
uGUI: Buttons do not react to user input as expected
To reproduce:1. Download a project from http://files.unity3d.com/Tim/GUIProject/Alpha4/uGUIProject_alpha4.zip2. Build for iOS device... Read more
Hashtable can't be used in WWW on WP8/WSA platforms
Using Hastable as an argument for WWW constructor throws the following errors:Assets/CheckWWWError.cs(15,55): error CS1502: The best... Read more
Background sprite can be visible when it shouldn't (due to alpha)
To reproduce:1. Open attached project2. Open scene "Game". It contains three sprites - a flower with alpha on it's edges, a grass sp... Read more
Mesh-blendShapeCount documentation has a broken link
The "See Also: blendShapes." link is broken in the http://docs.unity3d.com/Documentation/ScriptReference/Mesh-blendShapeCount.html p... Read more
Sprite is sometimes not renamed with Image
To reproduce:1. Open attached project2. Rename one of the images in Default Atlas HD folderExpected result: Sub-sprite also get's re... Read more
Android app is killed by activity manager if home button is pressed whil...
Reproduction steps:1. Build and run an empty project on the device2. Start the touch input by touching the screen and don't lift up ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS