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Moving an object with local tool handles causes other axis to move incor...
To reproduce:1. Create a new project2. Make sure the tool handles are set to local3. Set the camera position to (0,0,0)4. Set the ca... Read more
AnimationClip with manually-created root motion curves causes crashes
To reproduce:1. Open attached project2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more
When folding out prefabs Unity freezes
To reproduce:1. Open attached project2. Open Controllers/Resources folder3. Fold out First Person Controller RigidBody4. Select one ... Read more
Mono/Unity does not perform null checks properly
To reproduce:1. Open the attached project2. Attach the script to the Main Camera3. Run the scene4. Observe the logs in the console5.... Read more
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Custom GUI causes Textfield and TextArea to behave incorrectly
To reproduce:1. Open the project "Test Project"2. Open "Escena"3. Select the Main Camera in scene4. Enter play mode - try typing som... Read more
Undo does not work in assets (prefabs)
To reproduce:1. Open new project2. Create a prefab3. Change anything4. Try using undo (Ctrl + z; Command + z; Edit > Undo)5. The ... Read more
[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor should ... Read more
-e Crash inside PhysX resolving Convex Hull collisions
Crash inside PhysX resolving Convex Hull collisions To Reproduce:1) Open the attached project & scene2) Press play. The script i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS