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a sprite breaks when entering play mode
To reproduce:1. Open attached project2. enter play modeExpected result: A new sprite spawns and we have two identical spritesActual ... Read more
End key in two columns mode selects the semi-last object
To reproduce:1. Create a new project and set the layout to the two column view2. Create a folder and add some assets to it3. Press t... Read more
[Editor, Graphics] The particle system doesn't supply the actual particl...
To reproduce:1. Open attached project2. Open scene3. Select particlesystem in the hierarchyExpected result:The particle size should ... Read more
Split sprites always look like the first slice of the sprite.
To reproduce:1. Open attached project2. open up spriteEditorError scene3. Inspect the spritesExpected result: All the sprites look d... Read more
Sprite packer only packs the first slice of a sprite correctly
To reproduce:1. Open attached project2. Select sprite "numbers"3. Make sure it is sliced in 4.6.0b24. Add a packing tag and pack the... Read more
Build settings values should not be shared between platforms
Profiling is a pro-only feature, so auto-connecting to profiler option causes problems on platform with Unity free licenses. Reprodu... Read more
Regenerating mesh does not work on some devices
Workaround provided by the user: Create a new mesh instead of regenerating old one. Reproduced on:Samsung Galaxy S III (GT-I9300) wi... Read more
Changing the uGUI text font size causes unity to freeze
To reproduce:1. Create a new project2. Add a new uGUI text3. Duplicate it 10 or so times (the more the merrier)4. Select all of the ... Read more
[Win Store Apps] issue with two audio output channels on PC
Switching between two audio output sources (speakers plugged in back panel and headphones plugged in front panel) causes a problem, ... Read more
When loading an asset bundle that contains a SpriteRenderer, the sorting...
To reproduce:1. Open attach project2. Open Test scene3. Enter play modeExpected result: The prefab is instantiated and looks same wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor