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Material preview shape button does not work with material modified throu...
How to reproduce:1. Open the attached “IN-96536“ project2. Open the “SampleScene“3. Select the “Cube“ GameObject in the Hierarchy wi... Read more
GameObjects that contain the MeshRenderer component are not rendered in ...
How to reproduce:1. Open the attached "IN-94654" project2. Open the "SampleScene"3. Build and run the project on the Android Platfor... Read more
Editor crashes and a window with "GetManagerFromContext: pointer to obje...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the "GetManagerFromContext: pointer to object of manager 'MonoMan... Read more
Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
How to reproduce:1. Open the “ShaderCompilationError.zip” project2. Click on Tools > ExecuteComputeShaderError in the Toolbar3. O... Read more
User Reporting does not send reports when Managed Stripping Level is set...
Steps to reproduce:1. Open the “IN-96711” project2. In the Player Settings → Other Settings, ensure that the Managed Stripping Level... Read more
[Android] UIToolkit ClickEvent is fired when the device is rotated
How to reproduce:1. Open the “UIToolkitEventBug.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Rotate the devic... Read more
OnPostprocessAllAssets() is not called for a modified Prefab when anothe...
How to reproduce:1. Open the “IN-96430_OnPostprocessAllAssets” project2. Clear the Console3. From the top menu select "My Bug Report... Read more
Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed"...
Reproduction steps:1. Open the attached “IN-96870.zip” project2. Open the “GameScene” Scene3. Open the Lighting Window (Window > ... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when o...
Reproduction steps:1. Open the attached project "ReproProject" Expected result: The project opens upActual result: The Editor crashe... Read more
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is r...
How to reproduce:1. Open the “Unity6TMPro.zip“ project2. Open the “SampleScene“3. Make sure that Development Build is toggled off4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field