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Hidden method is opened in IDE when double clicking the log message in t...
Reproduction steps:1. Open the attached project "ReproProj"2. In Editor’s menu bar select “Test > Test”3. Open the Console window... Read more
Reorderable ListView inside a ScrollView has a glitchy behavior when try...
Reproduction steps:1. Open the attached “IN-96527.zip” project2. Open the “Sample” Scene3. Enter the Play mode4. Drag the reorderabl... Read more
Calculating time durations in RenderDoc with DX12 causes 'Device Lost er...
1. Open the attached “IN-96736” project2. Right-click on Game View title and press “Load RenderDoc” option3. Press the capture butto... Read more
Shader warnings thrown after building Competitive Action Multiplayer Tem...
Steps to reproduce: Create new Unity project using Competitive Action Multiplayer Template Open Build Profiles Edit “Open Scene List... Read more
Set as Value in UI Builder doesn't work across all properties.
Steps to reproduce: Add a new selector in UIBuilder. Open/Expand the USS preview panel. Expand text properties, right click size and... Read more
WebGPU builds with Multithreading enabled crash on Safari
Steps to reproduce: Open attached project Open Build Profiles and switch to Web platform Set Client Browser Type to Safari Build and... Read more
Editor freezes when loading a specific AssetBundle
Reproduction steps:1. Open the attached “repro_IN-96095“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
Incorrect Shader keyword activation for Shadows when no Light is present...
Reproduction steps:1. Open the attached “IN-97004.zip” project2. Open the “SampleScene”3. Select the “Directional Light” GameObject ... Read more
Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings >... Read more
UI Builder unloads UXML file and discards any unsaved changes when enter...
How to reproduce:1. Open the “IN-97116.zip“ project2. Open the “Main“ Scene3. Enable “Domain and Scene Reload” in Edit > Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS