Search Issue Tracker

Fixed

Votes

0

Found in

6000.0.36f1

6000.1.0b10

7000.0.0a1

Issue ID

UUM-100617

Regression

No

Shader warnings thrown after building Competitive Action Multiplayer Template

-

Steps to reproduce:

  1.  Create new Unity project using Competitive Action Multiplayer Template
  2.  Open Build Profiles
  3.  Edit “Open Scene List” to only have “Scenes/MainMenu” scene (or any other scene)
  4. Build the project

Actual results: No shader warnings thrown in the Console after building the project

Expected results: Shader warnings thrown in the Console after building the project

Reproducible with versions: 6000.0.42f1, 6000.1.0b10, 6000.2.0a6 (Template 1.0.2)

Can’t test with versions: 2022.3.60f1

Tested on (OS): Apple M1 Max, Sequoia 15.2

Errors:
{code:java}
Shader warning in 'Hidden/Universal Render Pipeline/FallbackLoading': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON' {code}
{code:java}
Shader warning in 'Hidden/VFX/ShotgunBulletHitGraph/Decals/Decals': implicit truncation of vector type at Assets/Art/VFX/ShotgunBulletHitGraph.vfx(2299) (on metal)
{code}
{code:java}
Compiling Subshader: 0, Pass: DBufferProjectorVFX, Vertex program with INSTANCING_ON _DECAL_LAYERS
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
{code:java}
Compiling Subshader: 0, Pass: DBufferProjectorVFX, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DECAL_LAYERS
{code}
{code:java}
Shader warning in 'Hidden/VFX/MachineGunBulletHitGraph/Decals/Decals': implicit truncation of vector type at Assets/Art/VFX/MachineGunBulletHitGraph.vfx(2301) (on metal)
{code}

  1. Resolution Note:

    Fixed by another internal issue: UUM-84269: Shader warnings on build in VR Multiplayer Template

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.