Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.36f1
6000.1.0b10
Issue ID
UUM-100617
Regression
No
Shader warnings thrown after building Competitive Action Multiplayer Template
Steps to reproduce:
- Create new Unity project using Competitive Action Multiplayer Template
- Open Build Profiles
- Edit “Open Scene List” to only have “Scenes/MainMenu” scene (or any other scene)
- Build the project
Actual results: No shader warnings thrown in the Console after building the project
Expected results: Shader warnings thrown in the Console after building the project
Reproducible with versions: 6000.0.42f1, 6000.1.0b10, 6000.2.0a6 (Template 1.0.2)
Can’t test with versions: 2022.3.60f1
Tested on (OS): Apple M1 Max, Sequoia 15.2
Errors:
{code:java}
Shader warning in 'Hidden/Universal Render Pipeline/FallbackLoading': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON' {code}
{code:java}
Shader warning in 'Hidden/VFX/ShotgunBulletHitGraph/Decals/Decals': implicit truncation of vector type at Assets/Art/VFX/ShotgunBulletHitGraph.vfx(2299) (on metal)
{code}
{code:java}
Compiling Subshader: 0, Pass: DBufferProjectorVFX, Vertex program with INSTANCING_ON _DECAL_LAYERS
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
{code:java}
Compiling Subshader: 0, Pass: DBufferProjectorVFX, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DECAL_LAYERS
{code}
{code:java}
Shader warning in 'Hidden/VFX/MachineGunBulletHitGraph/Decals/Decals': implicit truncation of vector type at Assets/Art/VFX/MachineGunBulletHitGraph.vfx(2301) (on metal)
{code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
Fixed by another internal issue: UUM-84269: Shader warnings on build in VR Multiplayer Template