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DirectoryNotFoundException error appears in the Console window when open...
How to reproduce:1. Open any project2. Open the Search window3. Observe the Console window Expected result: No errors appear in the ... Read more
The "Add selector..." option is missing from the UI Builders Hierarchy a...
Steps to reproduce: Create a new project Right-click Project > Create > UI Toolkit > UI Document Open it in UI Builder Righ... Read more
UI Shader and the UI Renderer Component are not hidden when a UI documen...
How to reproduce:1. Open the “IN-96167.zip“ project2. Open the “Assets/Scenes/_Complete-Game.unity“ Scene3. Select the UI Document i... Read more
“Validate” button is misaligned in the PM window > “My Assets”
Steps to reproduce:1. Create new Unity project2. Go to PM > My Assets3. Install and import one of the available Assets (for examp... Read more
"View Diff" button not functional in Package Manager > 'My Assets'"
Steps to reproduce:1. Create new Unity project2. Go to PM > My Assets3. Install and import one of the available Assets (for examp... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering the Play Mo...
Reproduction steps:1. Open the attached “repro_IN-95885“ project2. Open the “Assets/Scenes/OmegaProject.unity“ Scene3. Make sure tha... Read more
Crash on mdb_node_add when opening a specific project with a corrupted L...
How to reproduce:1. Open the attached “IN-96244.zip” project2. Observe the crash Reproducible in: 6000.0.7f1 (90ad17697569), 6000.0.... Read more
WASM Heap size greatly increases when UI elements are present in a WebGL...
How to reproduce:1. Open the attached “IN-96546” project2. Open the “SampleScene” Scene3. Make sure that the “UIDocument” GameObject... Read more
NullReferenceException error is thrown when adding the OverlayContainer ...
Steps to reproduce: Open any Project Create a UI Document Asset in the Project Browser and open it In the Library choose "Project" A... Read more
Particle System emission ignores the Sprite Atlas when using a Material ...
How to reproduce:1. Open the “Sandbox“ project2. Open the “TexDuplication“ scene3. Enter Play mode4. Observe the Particle System in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS